import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
#初始化pygame,设置和屏幕对象
pygame.init()
ai_settings=Settings()
screen=pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#创建一艘飞船
ship=Ship(ai_settings,screen)
#创建一个用于存储子弹的编组
bullets=Group()
#设置背景色
bg_color=(230,230,230)
#开始游戏的主循环
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
#-*-coding:gb2312-*-
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
#屏幕设置
self.screen_width=1200
self.screen_height=800
self.bg_color=(230,230,230)
#飞船设置
self.ship_speed_factor = 1.5
#子弹设置
self.bullet_speed_factor=1
self.bullet_width=3
self.bullet_height=15
self.bullet_color=60,60,60
#-*-coding:gb2312-*-
import pygame
class Ship():
def __init__(self,ai_settings,screen):
"""初始化飞船并设置其初始位置"""
self.screen=screen
self.ai_settings=ai_settings
#加载飞船图像并获取其外接矩形
self.image=pygame.image.load('images/ship.png')
self.rect=self.image.get_rect()
self.screen_rect=screen.get_rect()
#将每艘新飞船放在屏幕底部中央
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
#在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
#移动标志
self.moving_right=False
self.moving_left=False
def update(self):
"""根据移动标志调整飞船的位置"""
#更新飞船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center+=self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center-=self.ai_settings.ship_speed_factor
#根据self.center更新rect对象
self.rect.centerx=self.center
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image,self.rect)
#-*-coding:gb2312-*-
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
if event.key == pygame.K_RIGHT:
ship.moving_right=True
elif event.key == pygame.K_LEFT:
ship.moving_left=True
elif event.key == pygame.K_SPACE:
#创建一颗子弹,并将其加入到编组bullets中
new_bullet=Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right=False
elif event.key == pygame.K_LEFT:
ship.moving_left=False
def check_events(ai_settings,screen,ship,bullets):
"""响应案件和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
#每次循环时,重绘屏幕
screen.fill(ai_settings.bg_color)
#在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
#让最近绘制的屏幕可见
pygame.display.flip()
#-*-coding:gb2312-*-
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一个对飞船发射的子弹进行管理的类"""
def __init__(self,ai_settings,screen,ship):
"""在飞船所处的位置创建一个子弹对象"""
super(Bullet,self).__init__()
self.screen=screen
#在(0,0)处创建一个标识子弹的矩形,再设置正确的位置
self.rect=pygame.Rect(0,0,ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#存储用小数表示的子弹的位置
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移动子弹"""
#更新表示子弹位置的小数值
self.y -= self.speed_factor
#更新表示子弹的rect的位置
self.rect.y=self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
报错:
bullet.draw_bullet()
File "c:UsersmikeDocumentsPythonWorkSpacePygamebullet.py", line 18, in draw_bullet
pygame.draw.rect(self.screen, self.color, self.rect)
File "E:pythonlibsite-packagespygame__init__.py", line 100, in getattr
raise NotImplementedError(missing_msg)
NotImplementedError: draw module not available (ImportError: DLL load failed: 找不到指定的模块。)
defupdate_screen(ai_settings, screen, ship, bullets):
screen.fill(ai_settings.bg_color)
for bullet in bullets.sprites():#代码位置换了一下就好了
bullet.draw_bullet()
ship.blitme()
pygame.display.flip()