bullets=Group()
游戏主循环
while True:
gf.check_events(ai_setting,screen,ship,bullets)
def check_events(event,ai_setting,screen,ship,bullets):
#监视键盘与鼠标事件
for event in pygame.event.get():
if event.type==pygame.QUIT :
sys.exit()
#相应键盘与鼠标事件
elif event.type==pygame.KEYDOWN:
check_keydown_events(event,ai_setting,screen,ship,bullets)