想用c#编写tcp的服务端,C#下有什么好用的socket框架?c#自带的tcp服务端好像是TcpListener
UDP: System.Net.Sockets.UdpClient
TCP: System.Net.Sockets.TcpClient, System.Net.Sockets.TcpListener
没有好用的框架是因为自带的已经足够强大了,大家都没动力写。
不是太复杂,没有高性能要求的话,这些够用了。
Websocket框架有一些,但是到.net core时代也基本都停更了。
贴一个我用的,也是在网上找的,可能有bug,生产环境谨慎使用!
/// <summary>
/// 异步TCP服务器
/// </summary>
public class AsyncTcpServer : IDisposable
{
#region Fields
private TcpListener listener;
private List<TcpClientState> clients;
private bool disposed = false;
#endregion
#region Ctors
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="listenPort">监听的端口</param>
public AsyncTcpServer(int listenPort) : this(IPAddress.Any, listenPort)
{
}
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="localEP">监听的终结点</param>
public AsyncTcpServer(IPEndPoint localEP) : this(localEP.Address, localEP.Port)
{
}
/// <summary>
/// 异步TCP服务器
/// </summary>
/// <param name="localIPAddress">监听的IP地址</param>
/// <param name="listenPort">监听的端口</param>
public AsyncTcpServer(IPAddress localIPAddress, int listenPort)
{
Address = localIPAddress;
Port = listenPort;
this.Encoding = Encoding.Default;
clients = new List<TcpClientState>();
listener = new TcpListener(Address, Port);
listener.AllowNatTraversal(true);
}
#endregion
#region Properties
/// <summary>
/// 服务器是否正在运行
/// </summary>
public bool IsRunning { get; private set; }
/// <summary>
/// 监听的IP地址
/// </summary>
public IPAddress Address { get; private set; }
/// <summary>
/// 监听的端口
/// </summary>
public int Port { get; private set; }
/// <summary>
/// 通信使用的编码
/// </summary>
public Encoding Encoding { get; set; }
#endregion
#region Server
/// <summary>
/// 启动服务器
/// </summary>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Start()
{
if (!IsRunning)
{
IsRunning = true;
listener.Start();
listener.BeginAcceptTcpClient(new AsyncCallback(HandleTcpClientAccepted), listener);
}
return this;
}
/// <summary>
/// 启动服务器
/// </summary>
/// <param name="backlog">
/// 服务器所允许的挂起连接序列的最大长度
/// </param>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Start(int backlog)
{
if (!IsRunning)
{
IsRunning = true;
listener.Start(backlog);
listener.BeginAcceptTcpClient(
new AsyncCallback(HandleTcpClientAccepted), listener);
}
return this;
}
/// <summary>
/// 停止服务器
/// </summary>
/// <returns>异步TCP服务器</returns>
public AsyncTcpServer Stop()
{
if (IsRunning)
{
IsRunning = false;
lock (this.clients)
{
for (int i = 0; i < this.clients.Count; i++)
{
this.clients[i].Close();
}
this.clients.Clear();
}
listener.Stop();
}
return this;
}
#endregion
#region Receive
private void HandleTcpClientAccepted(IAsyncResult ar)
{
if (!IsRunning) return;
TcpListener tcpListener = (TcpListener)ar.AsyncState;
TcpClient tcpClient = tcpListener.EndAcceptTcpClient(ar);
byte[] buffer = new byte[tcpClient.ReceiveBufferSize];
TcpClientState internalClient = new TcpClientState(tcpClient, buffer);
lock (this.clients)
{
this.clients.Add(internalClient);
RaiseClientConnected(tcpClient);
}
var networkStream = internalClient.Stream;
networkStream.BeginRead(internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient);
tcpListener.BeginAcceptTcpClient(new AsyncCallback(HandleTcpClientAccepted), ar.AsyncState);
}
private void HandleDatagramReceived(IAsyncResult ar)
{
if (!IsRunning) return;
TcpClientState internalClient = (TcpClientState)ar.AsyncState;
NetworkStream networkStream = internalClient.Stream;
int numberOfReadBytes = 0;
try
{
numberOfReadBytes = networkStream.EndRead(ar);
}
catch
{
numberOfReadBytes = 0;
}
if (numberOfReadBytes == 0)
{
// connection has been closed
lock (this.clients)
{
this.clients.Remove(internalClient);
RaiseClientDisconnected(internalClient.Client);
return;
}
}
// received byte and trigger event notification
byte[] receivedBytes = new byte[numberOfReadBytes];
Buffer.BlockCopy(internalClient.Buffer, 0, receivedBytes, 0, numberOfReadBytes);
RaiseDatagramReceived(internalClient.Client, receivedBytes);
RaisePlaintextReceived(internalClient.Client, receivedBytes);
// continue listening for tcp datagram packets
networkStream.BeginRead(internalClient.Buffer, 0, internalClient.Buffer.Length, HandleDatagramReceived, internalClient);
}
#endregion
#region Events
/// <summary>
/// 接收到数据报文事件
/// </summary>
public event EventHandler<TcpDatagramReceivedEventArgs<byte[]>> DatagramReceived;
/// <summary>
/// 接收到数据报文明文事件
/// </summary>
public event EventHandler<TcpDatagramReceivedEventArgs<string>> PlaintextReceived;
private void RaiseDatagramReceived(TcpClient sender, byte[] datagram)
{
DatagramReceived?.Invoke(this, new TcpDatagramReceivedEventArgs<byte[]>(sender, datagram));
}
private void RaisePlaintextReceived(TcpClient sender, byte[] datagram)
{
PlaintextReceived?.Invoke(this, new TcpDatagramReceivedEventArgs<string>(sender, this.Encoding.GetString(datagram, 0, datagram.Length)));
}
/// <summary>
/// 与客户端的连接已建立事件
/// </summary>
public event EventHandler<TcpClientConnectedEventArgs> ClientConnected;
/// <summary>
/// 与客户端的连接已断开事件
/// </summary>
public event EventHandler<TcpClientDisconnectedEventArgs> ClientDisconnected;
private void RaiseClientConnected(TcpClient tcpClient)
{
if (ClientConnected != null)
{
ClientConnected(this, new TcpClientConnectedEventArgs(tcpClient));
}
}
private void RaiseClientDisconnected(TcpClient tcpClient)
{
ClientDisconnected?.Invoke(this, new TcpClientDisconnectedEventArgs(tcpClient));
}
#endregion
#region Send
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void Send(TcpClient tcpClient, byte[] datagram)
{
if (!IsRunning)
throw new InvalidProgramException("This TCP server has not been started.");
if (tcpClient == null)
throw new ArgumentNullException("tcpClient");
if (datagram == null)
throw new ArgumentNullException("datagram");
tcpClient.GetStream().BeginWrite(
datagram, 0, datagram.Length, HandleDatagramWritten, tcpClient);
}
private void HandleDatagramWritten(IAsyncResult ar)
{
((TcpClient)ar.AsyncState).GetStream().EndWrite(ar);
}
/// <summary>
/// 发送报文至指定的客户端
/// </summary>
/// <param name="tcpClient">客户端</param>
/// <param name="datagram">报文</param>
public void Send(TcpClient tcpClient, string datagram)
{
Send(tcpClient, this.Encoding.GetBytes(datagram));
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SendAll(byte[] datagram)
{
if (!IsRunning)
throw new InvalidProgramException("This TCP server has not been started.");
for (int i = 0; i < this.clients.Count; i++)
{
Send(this.clients[i].Client, datagram);
}
}
/// <summary>
/// 发送报文至所有客户端
/// </summary>
/// <param name="datagram">报文</param>
public void SendAll(string datagram)
{
if (!IsRunning)
throw new InvalidProgramException("This TCP server has not been started.");
SendAll(this.Encoding.GetBytes(datagram));
}
#endregion
#region IDisposable Members
/// <summary>
/// Performs application-defined tasks associated with freeing,
/// releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources
/// </summary>
/// <param name="disposing"><c>true</c> to release
/// both managed and unmanaged resources; <c>false</c>
/// to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (!this.disposed)
{
if (disposing)
{
try
{
Stop();
if (listener != null)
{
listener = null;
}
}
catch (SocketException)
{
}
}
disposed = true;
}
}
#endregion
}
public class TcpClientState
{
public byte[] Buffer { get; private set; }
public TcpClient Client { get; private set; }
public NetworkStream Stream => Client.GetStream();
public TcpClientState(TcpClient tcpClient, byte[] buffer)
{
this.Client = tcpClient;
this.Buffer = buffer;
}
public void Close()
{
if (Client == null) return;
try
{
Client.Client.Disconnect(false);
Client.Client.Close();
Stream.Close();
Client.Close();
Client = null;
}
catch (System.ObjectDisposedException)
{
return;
}
catch (System.InvalidOperationException)
{
return;
}
catch (Exception ex)
{
Logger.Instance.WriteException(ex);
}
}
}
public class TcpDatagramReceivedEventArgs<T> : EventArgs
{
public TcpClient TcpClient { set; get; }
public T Datagram { set; get; }
public TcpDatagramReceivedEventArgs(TcpClient tcpClient, T datagram)
{
this.TcpClient = tcpClient;
this.Datagram = datagram;
}
}
public class TcpClientConnectedEventArgs : EventArgs
{
public TcpClient TcpClient { get; set; }
public TcpClientConnectedEventArgs(TcpClient tcp)
{
TcpClient = tcp;
}
}
public class TcpClientDisconnectedEventArgs : EventArgs
{
public TcpClient TcpClient { get; set; }
public TcpClientDisconnectedEventArgs(TcpClient tcp)
{
TcpClient = tcp;
}
}
RRQMSocket 是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 TCP/UDP/SSL 等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。