C 模板图灵完备?

新手上路,请多包涵

有人告诉我,C++ 中的模板系统在编译时是图灵完备的。 这篇文章维基百科 都提到了这一点。

您能否提供一个利用此属性的计算的重要示例?

这个事实在实践中有用吗?

原文由 Federico A. Ramponi 发布,翻译遵循 CC BY-SA 4.0 许可协议

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2 个回答

例子

#include <iostream>

template <int N> struct Factorial
{
    enum { val = Factorial<N-1>::val * N };
};

template<>
struct Factorial<0>
{
    enum { val = 1 };
};

int main()
{
    // Note this value is generated at compile time.
    // Also note that most compilers have a limit on the depth of the recursion available.
    std::cout << Factorial<4>::val << "\n";
}

这有点有趣,但不是很实用。

要回答问题的第二部分:

这个事实在实践中有用吗?

简短的回答:有点。

长答案:是的,但前提是您是模板守护进程。

使用对其他人使用非常有用的模板元编程(即库)来产生良好的编程确实非常困难(尽管可行)。 To Help boost 甚至还有 MPL aka(元编程库)。但是尝试在你的模板代码中调试一个编译器错误,你将会经历一段漫长的艰难旅程。

但是一个很好的实际例子,它被用于有用的东西:

Scott Meyers 一直在使用模板工具对 C++ 语言进行扩展(我使用这个术语是松散的)。您可以在此处阅读他的工作“ 强制执行代码功能

原文由 Martin York 发布,翻译遵循 CC BY-SA 2.5 许可协议

好吧,这是一个运行 4 状态 2 符号繁忙海狸的编译时图灵机实现

#include <iostream>

#pragma mark - Tape

constexpr int Blank = -1;

template<int... xs>
class Tape {
public:
    using type = Tape<xs...>;
    constexpr static int length = sizeof...(xs);
};

#pragma mark - Print

template<class T>
void print(T);

template<>
void print(Tape<>) {
    std::cout << std::endl;
}

template<int x, int... xs>
void print(Tape<x, xs...>) {
    if (x == Blank) {
        std::cout << "_ ";
    } else {
        std::cout << x << " ";
    }
    print(Tape<xs...>());
}

#pragma mark - Concatenate

template<class, class>
class Concatenate;

template<int... xs, int... ys>
class Concatenate<Tape<xs...>, Tape<ys...>> {
public:
    using type = Tape<xs..., ys...>;
};

#pragma mark - Invert

template<class>
class Invert;

template<>
class Invert<Tape<>> {
public:
    using type = Tape<>;
};

template<int x, int... xs>
class Invert<Tape<x, xs...>> {
public:
    using type = typename Concatenate<
        typename Invert<Tape<xs...>>::type,
        Tape<x>
    >::type;
};

#pragma mark - Read

template<int, class>
class Read;

template<int n, int x, int... xs>
class Read<n, Tape<x, xs...>> {
public:
    using type = typename std::conditional<
        (n == 0),
        std::integral_constant<int, x>,
        Read<n - 1, Tape<xs...>>
    >::type::type;
};

#pragma mark - N first and N last

template<int, class>
class NLast;

template<int n, int x, int... xs>
class NLast<n, Tape<x, xs...>> {
public:
    using type = typename std::conditional<
        (n == sizeof...(xs)),
        Tape<xs...>,
        NLast<n, Tape<xs...>>
    >::type::type;
};

template<int, class>
class NFirst;

template<int n, int... xs>
class NFirst<n, Tape<xs...>> {
public:
    using type = typename Invert<
        typename NLast<
            n, typename Invert<Tape<xs...>>::type
        >::type
    >::type;
};

#pragma mark - Write

template<int, int, class>
class Write;

template<int pos, int x, int... xs>
class Write<pos, x, Tape<xs...>> {
public:
    using type = typename Concatenate<
        typename Concatenate<
            typename NFirst<pos, Tape<xs...>>::type,
            Tape<x>
        >::type,
        typename NLast<(sizeof...(xs) - pos - 1), Tape<xs...>>::type
    >::type;
};

#pragma mark - Move

template<int, class>
class Hold;

template<int pos, int... xs>
class Hold<pos, Tape<xs...>> {
public:
    constexpr static int position = pos;
    using tape = Tape<xs...>;
};

template<int, class>
class Left;

template<int pos, int... xs>
class Left<pos, Tape<xs...>> {
public:
    constexpr static int position = typename std::conditional<
        (pos > 0),
        std::integral_constant<int, pos - 1>,
        std::integral_constant<int, 0>
    >::type();

    using tape = typename std::conditional<
        (pos > 0),
        Tape<xs...>,
        Tape<Blank, xs...>
    >::type;
};

template<int, class>
class Right;

template<int pos, int... xs>
class Right<pos, Tape<xs...>> {
public:
    constexpr static int position = pos + 1;

    using tape = typename std::conditional<
        (pos < sizeof...(xs) - 1),
        Tape<xs...>,
        Tape<xs..., Blank>
    >::type;
};

#pragma mark - States

template <int>
class Stop {
public:
    constexpr static int write = -1;
    template<int pos, class tape> using move = Hold<pos, tape>;
    template<int x> using next = Stop<x>;
};

#define ADD_STATE(_state_)      \
template<int>                   \
class _state_ { };

#define ADD_RULE(_state_, _read_, _write_, _move_, _next_)          \
template<>                                                          \
class _state_<_read_> {                                             \
public:                                                             \
    constexpr static int write = _write_;                           \
    template<int pos, class tape> using move = _move_<pos, tape>;   \
    template<int x> using next = _next_<x>;                         \
};

#pragma mark - Machine

template<template<int> class, int, class>
class Machine;

template<template<int> class State, int pos, int... xs>
class Machine<State, pos, Tape<xs...>> {
    constexpr static int symbol = typename Read<pos, Tape<xs...>>::type();
    using state = State<symbol>;

    template<int x>
    using nextState = typename State<symbol>::template next<x>;

    using modifiedTape = typename Write<pos, state::write, Tape<xs...>>::type;
    using move = typename state::template move<pos, modifiedTape>;

    constexpr static int nextPos = move::position;
    using nextTape = typename move::tape;

public:
    using step = Machine<nextState, nextPos, nextTape>;
};

#pragma mark - Run

template<class>
class Run;

template<template<int> class State, int pos, int... xs>
class Run<Machine<State, pos, Tape<xs...>>> {
    using step = typename Machine<State, pos, Tape<xs...>>::step;

public:
    using type = typename std::conditional<
        std::is_same<State<0>, Stop<0>>::value,
        Tape<xs...>,
        Run<step>
    >::type::type;
};

ADD_STATE(A);
ADD_STATE(B);
ADD_STATE(C);
ADD_STATE(D);

ADD_RULE(A, Blank, 1, Right, B);
ADD_RULE(A, 1, 1, Left, B);

ADD_RULE(B, Blank, 1, Left, A);
ADD_RULE(B, 1, Blank, Left, C);

ADD_RULE(C, Blank, 1, Right, Stop);
ADD_RULE(C, 1, 1, Left, D);

ADD_RULE(D, Blank, 1, Right, D);
ADD_RULE(D, 1, Blank, Right, A);

using tape = Tape<Blank>;
using machine = Machine<A, 0, tape>;
using result = Run<machine>::type;

int main() {
    print(result());
    return 0;
}

Ideone 证明运行: https ://ideone.com/MvBU3Z

说明:http: //victorkomarov.blogspot.ru/2016/03/compile-time-turing-machine.html

Github 有更多示例: https ://github.com/fnz/CTTM

原文由 Victor Komarov 发布,翻译遵循 CC BY-SA 3.0 许可协议

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