架构 x86_64 的未定义符号:“_glutInit”,引用自:_main in main.o / Mac 上的 Netbeans

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我的程序是这个谢尔宾斯基垫片。我在我的 MacBook Pro 上使用 Netbeans,我相信我已经安装了这些库,但可能它们没有正确链接。

 #include <iostream>
#include <stdio.h>
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
#include <OpenGL/glext.h>

void myinit(){
    glClearColor(1.0,1.0,1.0,1.0);
    glColor3f(1.0,0.0,0.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,50.0,0.0,50.0);
    glMatrixMode(GL_MODELVIEW);
}

void display(){
    GLfloat vertices[3][2]={{0.0,0.0},{25.0,50.0},{50.0,0.0}};
    int i, j, k;
    int rand();
    GLfloat p[2]={7.5,5.0};
    glClear(GL_COLOR_BUFFER_BIT);
    glBegin(GL_POINTS);

    for(k=0; k<5000; k++){
        j=rand()*3;
        p[0]=(p[0]+vertices[j][0])/2.0;
        p[1]=(p[1]+vertices[j][1])/2.0;
        glVertex2fv(p);
    }

    glEnd();
    glFlush();
}

int main(int argc, char** argv) {
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(0,0);
    glutCreateWindow("Sierpinski Gasket");
    glutDisplayFunc(display);
    myinit();
    glutMainLoop();
}

以下是编译错误:

 Undefined symbols for architecture x86_64:
  "_glutInit", referenced from:
      _main in main.o
  "_glutInitDisplayMode", referenced from:
      _main in main.o
  "_glutInitWindowSize", referenced from:
      _main in main.o
  "_glutInitWindowPosition", referenced from:
      _main in main.o
  "_glutCreateWindow", referenced from:
      _main in main.o
  "_glutDisplayFunc", referenced from:
      _main in main.o
  "_glutMainLoop", referenced from:
      _main in main.o
ld: symbol(s) not found for architecture x86_64
collect2: ld returned 1 exit status
make[2]: *** [dist/Debug/GNU-MacOSX/sierpinski] Error 1
make[1]: *** [.build-conf] Error 2
make: *** [.build-impl] Error 2

原文由 Andreu Boada de Atela 发布,翻译遵循 CC BY-SA 4.0 许可协议

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1 个回答

您需要链接 GLUT 框架。在项目属性 > 链接器 > 命令行 > 附加选项中,指定

-framework GLUT

原文由 user557219 发布,翻译遵循 CC BY-SA 3.0 许可协议

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