这是在 pygame 中。当我按下向左箭头键时,如何翻转图像(假设是一只猪向右看的图像)向左看,即使我不按任何键或按上下箭头键。那么,当我按下右箭头键时,如何将它再次切换回向右看,即使我不按任何键或按下向上和向下箭头键,它也会保持这种状态。
我知道我必须使用 pygame.transform.flip() 。但是,我不知道如何将它放入我的代码中。
这是主要游戏:
import sys
import pygame
from pig import Pig
pygame.init()
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Flying Pig")
blue_sky = 135, 206, 250
brown = 139, 69, 19
pig = Pig(screen)
while True:
# Accept events
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# Keydown events
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
pig.moving_right = True
elif event.key == pygame.K_LEFT:
pig.moving_left = True
elif event.key == pygame.K_UP:
pig.moving_up = True
elif event.key == pygame.K_DOWN:
pig.moving_down = True
# Keyup events
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
pig.moving_right = False
elif event.key == pygame.K_LEFT:
pig.moving_left = False
elif event.key == pygame.K_UP:
pig.moving_up = False
elif event.key == pygame.K_DOWN:
pig.moving_down = False
screen.fill(blue_sky)
pig.blitme()
pig.update()
pygame.display.flip()
猪类:(这是缩进的。我只是不知道如何在此处正确复制和粘贴我的代码)
import pygame
class Pig():
def __init__(self, screen):
"""Initialize the pig and set its starting position."""
self.screen = screen
# Load the pig image and set pig and screen to rect.
self.image = pygame.image.load('pig.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start the pig at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Speed of the pig
self.pig_speed = 1.5
self.center = float(self.pig_speed)
# Set a variable for each movement.
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
self.direction = ['right', 'left']
def update(self):
"""Update the position of the pig."""
if self.rect.right <= self.screen_rect.right:
if self.moving_right:
self.rect.centerx += self.pig_speed
if self.rect.left > 0:
if self.moving_left:
self.rect.centerx -= self.pig_speed
if self.rect.top > 0:
if self.moving_up:
self.rect.bottom -= self.pig_speed
if self.rect.bottom <= self.screen_rect.bottom:
if self.moving_down:
self.rect.bottom += self.pig_speed
def blitme(self):
"""Draw the pig at its current location."""
self.screen.blit(self.image, self.rect)
原文由 Katrina 发布,翻译遵循 CC BY-SA 4.0 许可协议
添加一个猪方向变量。将其设置为按下键,不要将其更改回键上。让移动依赖于 moving_direction 变量,显示的精灵依赖于方向变量。
像这样改变 blitme:
然后你可以像这样拥有你的按键逻辑:
通过这种方式,您可以分离显示和移动逻辑。