如何在pygame中水平翻转图像?

新手上路,请多包涵

这是在 pygame 中。当我按下向左箭头键时,如何翻转图像(假设是一只猪向右看的图像)向左看,即使我不按任何键或按上下箭头键。那么,当我按下右箭头键时,如何将它再次切换回向右看,即使我不按任何键或按下向上和向下箭头键,它也会保持这种状态。

我知道我必须使用 pygame.transform.flip() 。但是,我不知道如何将它放入我的代码中。

这是主要游戏:

 import sys

import pygame

from pig import Pig

pygame.init()

screen_width = 800
screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Flying Pig")

blue_sky = 135, 206, 250
brown = 139, 69, 19

pig = Pig(screen)

while True:

    # Accept events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        # Keydown events
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
            elif event.key == pygame.K_UP:
                pig.moving_up = True
            elif event.key == pygame.K_DOWN:
                pig.moving_down = True

        # Keyup events
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = False
            elif event.key == pygame.K_LEFT:
                pig.moving_left = False
            elif event.key == pygame.K_UP:
                pig.moving_up = False
            elif event.key == pygame.K_DOWN:
                pig.moving_down = False

    screen.fill(blue_sky)

    pig.blitme()
    pig.update()

    pygame.display.flip()

猪类:(这是缩进的。我只是不知道如何在此处正确复制和粘贴我的代码)

 import pygame

class Pig():

    def __init__(self, screen):
        """Initialize the pig and set its starting position."""
        self.screen = screen

        # Load the pig image and set pig and screen to rect.
        self.image = pygame.image.load('pig.png')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()

        # Start the pig at the bottom center of the screen.
        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom

        # Speed of the pig
        self.pig_speed = 1.5
        self.center = float(self.pig_speed)

        # Set a variable for each movement.
        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False

        self.direction = ['right', 'left']

    def update(self):
        """Update the position of the pig."""

        if self.rect.right <= self.screen_rect.right:
            if self.moving_right:
                self.rect.centerx += self.pig_speed

        if self.rect.left > 0:
            if self.moving_left:
                self.rect.centerx -= self.pig_speed

        if self.rect.top > 0:
            if self.moving_up:
                self.rect.bottom -= self.pig_speed

        if self.rect.bottom <= self.screen_rect.bottom:
            if self.moving_down:
                self.rect.bottom += self.pig_speed

    def blitme(self):
        """Draw the pig at its current location."""
        self.screen.blit(self.image, self.rect)

原文由 Katrina 发布,翻译遵循 CC BY-SA 4.0 许可协议

阅读 1.5k
2 个回答

添加一个猪方向变量。将其设置为按下键,不要将其更改回键上。让移动依赖于 moving_direction 变量,显示的精灵依赖于方向变量。

像这样改变 blitme:

 def blitme(self):
    if self.orientation == "Right":
        self.screen.blit(self.image, self.rect)
    elif self.orientation == "Left":
        self.screen.blit(pygame.transform.flip(self.image, False, True), self.rect)

然后你可以像这样拥有你的按键逻辑:

 elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
                pig.orientation = "Right"
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
                pig.orientation = "Left"
            elif event.key == pygame.K_UP:
                pig.moving_up = True
            elif event.key == pygame.K_DOWN:
                pig.moving_down = True

通过这种方式,您可以分离显示和移动逻辑。

原文由 Saedeas 发布,翻译遵循 CC BY-SA 3.0 许可协议

pygame.transform.flip 采用三个参数:

  1. 要翻转的 表面
  2. 一个布尔值,表示表面应该水平翻转
  3. 一个布尔值,指示应垂直翻转表面

要仅垂直翻转表面,将 True 作为第三个参数传递:

 flipped_surface = pygame.transform.flip(surface, False, True)


关于您的具体问题,您可以这样做:

 PIG_RIGHT = pygame.image.load('pig.png').convert()
PIG_LEFT = pygame.transform.flip(PIG_RIGHT, True, False)

pig = Pig(screen, PIG_RIGHT)  # Assign this image to `self.image`.
clock = pygame.time.Clock()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
                pig.image = PIG_RIGHT
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
                pig.image = PIG_LEFT

    screen.fill(blue_sky)

    pig.blitme()
    pig.update()

    pygame.display.flip()
    clock.tick(30)

You could also store the two suraces in your Pig class and switch the self.image in relation to the state of the self.moving_right , self.moving_left or self.direction 属性。

原文由 skrx 发布,翻译遵循 CC BY-SA 3.0 许可协议

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