从 iframe API 延迟加载 youtube 视频

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我想用 iframe API 延迟加载 youtube 视频。 IE。一开始只加载海报图像,当用户点击它时,只加载实际图像及其内容。

原文由 madhuhc 发布,翻译遵循 CC BY-SA 4.0 许可协议

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2 个回答

终于成功了,下面的代码在 angularJS 中。

HTML

 <div data-ng-repeat="video in videoIds track by $index">
    <div id="uniQueId" ng-click="playVideo(video, 'player' + $index)">
        <div class="video-play-button"></div>
    </div>
</div>

JS

  $scope.playVideo = function(videoId, id) {
        $scope.players[id] = new YT.Player(id, {
            videoId: videoId,
            width: '400',
            height: '300',
            playerVars: { 'autoplay': 1 },
            events: {
                'onStateChange': $scope.onPlayerStateChange
            }
        });
    };

原文由 madhuhc 发布,翻译遵循 CC BY-SA 3.0 许可协议

其中大部分摘自 youtube 页面 上的入门部分。

 <!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
    <div id="player"></div>

    <script>
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');

      tag.src = "https://www.youtube.com/iframe_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var player;
      function onYouTubeIframeAPIReady() {
        player = new YT.Player('player', {
          height: '390',
          width: '640',
          videoId: 'M7lc1UVf-VE',
          events: {
            'onReady': onPlayerReady,
            'onStateChange': onPlayerStateChange
          }
        });
      }

      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
        event.target.playVideo();
      }

      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          setTimeout(stopVideo, 6000);
          done = true;
        }
      }
      function stopVideo() {
        player.stopVideo();
      }
    </script>

此示例在准备就绪时加载视频。

因此,我们对其进行了一些更改以添加占位符图像,然后单击隐藏图像并播放视频。

在函数中包装标签(第 2 步)

   function loadYT() {
      var tag = document.createElement('script');
      tag.src = "https://www.youtube.com/iframe_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
  }

添加图像检查 此问题 以获取有关尺寸的更多详细信息。

 <div id="placeholder">
    <img src="http://img.youtube.com/vi/M7lc1UVf-VE/sddefault.jpg" />
</div>

然后单击隐藏占位符图像并加载播放器

document.getElementById("placeholder").addEventListener("click", function(){
    this.style.display = 'none';
    loadYT()
});

最终结果如下所示。

 <div id="placeholder">
<img src="http://img.youtube.com/vi/M7lc1UVf-VE/sddefault.jpg" />
</div>
</div>
<div id="player"></div>

<script>

document.getElementById("placeholder").addEventListener("click", function(){
    this.style.display = 'none';
    loadYT()
});
  // 2. This code loads the IFrame Player API code asynchronously.
  function loadYT() {
    var tag = document.createElement('script');
    tag.src = "https://www.youtube.com/iframe_api";
    var firstScriptTag = document.getElementsByTagName('script')[0];
    firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
  }

  // 3. This function creates an <iframe> (and YouTube player)
  //    after the API code downloads.
  var player;

  function onYouTubeIframeAPIReady() {
    player = new YT.Player('player', {
      height: '390',
      width: '640',
      videoId: 'M7lc1UVf-VE',
      events: {
        'onReady': onPlayerReady,
        'onStateChange': onPlayerStateChange
      }
    });
  }

  // 4. The API will call this function when the video player is ready.
  function onPlayerReady(event) {
    event.target.playVideo();
  }

  // 5. The API calls this function when the player's state changes.
  //    The function indicates that when playing a video (state=1),
  //    the player should play for six seconds and then stop.
  var done = false;

  function onPlayerStateChange(event) {
    if (event.data == YT.PlayerState.PLAYING && !done) {
      setTimeout(stopVideo, 6000);
      done = true;
    }
  }

  function stopVideo() {
    player.stopVideo();
  }

</script>

原文由 ak85 发布,翻译遵循 CC BY-SA 3.0 许可协议

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