如何修复 Kotlin Android Studio 3.3 中的“Unresolved reference”错误

新手上路,请多包涵

我是 kotlin 和 Andriod 工作室的新手。我正在学习教程,一切都进行得很顺利,直到我收到大量“未解决的参考错误”

我查看了其他人关于这个问题的帖子,但似乎没有任何帮助,因为我仍然收到多个错误

我试过:

  • 构建 -> 清理 -> 构建 -> 重建。
  • 文件 -> 使缓存无效并重新启动
  • 删除 .idea/libraries -> File -> Sync Project with Gradle Files。

这是我的版本信息

Android Studio 3.3.1 Build #AI-182.5107.16.33.5264788, built on January 28, 2019 JRE: 1.8.0_152-release-1248-b01 amd64 JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o Windows 10 10.0

我的代码

package e.lakal.tapfighter

import android.content.ContentValues.TAG
import android.os.Bundle
import android.os.CountDownTimer
import android.os.PersistableBundle
import android.support.design.widget.Snackbar
import android.support.v7.app.AppCompatActivity
import android.util.Log
import android.view.Menu
import android.view.MenuItem
import android.widget.Button
import android.widget.TextView
import android.widget.Toast
import kotlinx.android.synthetic.main.activity_main.*

class MainActivity : AppCompatActivity() {

internal lateinit var  tapmeButton: Button;
internal lateinit var GameScore: TextView;
internal lateinit var  Timer: TextView;
internal var  Score = 0
internal  var gameStarted = false

internal lateinit var countDownTimer : CountDownTimer
internal  val  initalCountDown: Long = 60000;
internal  val  CountDownInterval: Long = 1000;
internal val TAG = MainActivity::class.java.simpleName
internal val timeLeftonTimer : Long = 6000

companion object {
  private val SCORE_KEY ="SCORE_KEY"
  private val TIME_LEFT_KEY = "TIME_LEFT_KEY"
   }

override fun onCreate(savedInstanceState: Bundle?) {
  super.onCreate(savedInstanceState)
    setContentView(R.layout.activity_main)
    Log.d(TAG, "On create called. Score is $Score")
    setSupportActionBar(toolbar)

    fab.setOnClickListener { view ->
        Snackbar.make(view, "Replace with your own action",
      Snackbar.LENGTH_LONG)
            .setAction("Action", null).show()
    }

    tapmeButton = findViewById<Button>(R.id.tapmeButton)
    GameScore = findViewById<TextView>(R.id.GameScore)
    Timer = findViewById<TextView>(R.id.Timer)
    GameScore.text = getString(R.string.YourScore, Score.toString())

  tapmeButton.setOnClickListener{  view ->
      incrementScore()
   }
    resetGame()
     }

private fun resetGame(){

    Score = 0
    GameScore.text = getString(R.string.YourScore, Score.toString())
    val initalTimeLeft = initalCountDown / 1000
    Timer.text = getString(R.string.TimeLeft,
      initalTimeLeft.toString())

    countDownTimer =  object: CountDownTimer(initalCountDown,
     CountDownInterval) {
        override fun onTick(millisUntilFinished: Long) {
           val  timeLeft = millisUntilFinished / 1000
            Timer.text = getString(R.string.TimeLeft,
    timeLeft.toString())
        }

        override fun onFinish() {
         endGame()
        }
    }
 gameStarted =false;
}

  // Starts giving me problems here

}
 private fun startGame(){
    countDownTimer.start()
    gameStarted
 }

  override fun onSaveInstanceState(outState: Bundle?,
  outPersistentState: PersistableBundle?) {
    super.onSaveInstanceState(outState, outPersistentState)

    outState?.putInt(SCORE_KEY, Score)
    outState?.putLong(TIME_LEFT_KEY, timeLeftonTimer)
    countDownTimer.cancel()

    Log.d(TAG,"onSaveInstanceState : Saving score : $Score & Saving
 Time  current $timeLeftonTimer")

}
  override fun onDestroy(){
    super.onDestroy()
     Log.d(TAG, "onDestroy called.")
 }

private fun endGame(){
    Toast.makeText(this, getString(R.string.game_over_msg, Score.toString()), Toast.LENGTH_SHORT).show()
    resetGame()

}
private fun incrementScore() {
        if(!gameStarted){
            startGame() }
    Score++
    val newScore = getString(R.string.YourScore, Score.toString())
    GameScore.text = newScore
}

override fun onCreateOptionsMenu(menu: Menu): Boolean {

    menuInflater.inflate(R.menu.menu_main, menu)
    return true
}

override fun onOptionsItemSelected(item: MenuItem): Boolean {

    return when (item.itemId) {
        R.id.action_settings -> true
        else -> super.onOptionsItemSelected(item)
    }
}
}

日志猫

019-02-24 17:49:13.359 2003-6170/? E/WakeLock: GCM_HB_ALARM release
without a matched acquire!2019-02-24 17:49:13.450 1641-1769/?
I/WifiService: getConnectionInfo uid=10013
2019-02-24 17:49:58.235 1641-1769/? D/WificondControl: Scan result
 ready event
 2019-02-24 17:50:00.008 1641-1654/? E/memtrack: Couldn't load
 memtrack module
 2019-02-24 17:50:00.008 1641-1654/? W/android.os.Debug: failed to
 get memory consumption info: -1
 2019-02-24 17:50:00.016 1436-1454/? D/hwcomposer: hw_composer sent
  6 syncs in 60s
 2019-02-24 17:50:00.111 1443-1443/? I/boot-pipe: done populating
 /dev/random
 2019-02-24 17:50:15.532 1641-1658/? E/BatteryExternalStatsWorker:
 modem info is invalid: ModemActivityInfo{ mTimestamp=0
 mSleepTimeMs=0 mIdleTimeMs=0 mTxTimeMs[]=[0, 0, 0, 0, 0]
  mRxTimeMs=0 mEnergyUsed=0}

原文由 Corex 发布,翻译遵循 CC BY-SA 4.0 许可协议

阅读 4.5k
2 个回答

设法找出问题,显然 onSaveInstanceState() 和 onDestory() 需要在 onCreate 函数下移动

更新

 override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setContentView(R.layout.main_activity)
    Log.d(TAG, "On create called. Score is $Score")
    setSupportActionBar(toolbar)

    fab.setOnClickListener { view ->
        Snackbar.make(
            view, "Replace with your own action",
            Snackbar.LENGTH_LONG
        )
            .setAction("Action", null).show()
    }

    override fun onSaveInstanceState(
    outState: Bundle?,
    outPersistentState: PersistableBundle?
   ) {
     super.onSaveInstanceState(outState, outPersistentState)

    outState?.putInt(SCORE_KEY, Score)
    outState?.putLong(TIME_LEFT_KEY, timeLeftonTimer)
    countDownTimer.cancel()

    Log.d(ContentValues.TAG, "onSaveInstanceState : Saving score : $Score & Saving Time current $timeLeftonTimer")
}

override fun onDestroy() {
    super.onDestroy()
    Log.d(ContentValues.TAG, "onDestroy called.")
}


原文由 Corex 发布,翻译遵循 CC BY-SA 4.0 许可协议

在“// 在这里开始给我带来问题”的下方,方法的范围是文件的根目录,而不是类内部。

所以,我重新格式化你的代码,我可以检查“未解决的引用错误”是否消失,不包括工具栏、fab 和 R。**

试一试并通知我结果。

 package e.lakal.tapfighter

import android.content.ContentValues
import android.content.ContentValues.TAG
import android.os.Bundle
import android.os.CountDownTimer
import android.os.PersistableBundle
import android.util.Log
import android.view.Menu
import android.view.MenuItem
import android.widget.Button
import android.widget.TextView
import android.widget.Toast
import androidx.appcompat.app.AppCompatActivity
import com.appg.saltfactory.R
import com.google.android.material.snackbar.Snackbar

class MainActivity : AppCompatActivity() {

    internal lateinit var tapmeButton: Button;
    internal lateinit var GameScore: TextView;
    internal lateinit var Timer: TextView;
    internal var Score = 0
    internal var gameStarted = false

    internal lateinit var countDownTimer: CountDownTimer
    internal val initalCountDown: Long = 60000;
    internal val CountDownInterval: Long = 1000;
    internal val TAG = MainActivity::class.java.simpleName
    internal val timeLeftonTimer: Long = 6000

    companion object {
        private val SCORE_KEY = "SCORE_KEY"
        private val TIME_LEFT_KEY = "TIME_LEFT_KEY"
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.main_activity)
        Log.d(TAG, "On create called. Score is $Score")
        setSupportActionBar(toolbar)

        fab.setOnClickListener { view ->
            Snackbar.make(
                view, "Replace with your own action",
                Snackbar.LENGTH_LONG
            )
                .setAction("Action", null).show()
        }

        tapmeButton = findViewById<Button>(R.id.tapmeButton)
        GameScore = findViewById<TextView>(R.id.GameScore)
        Timer = findViewById<TextView>(R.id.Timer)
        GameScore.text = getString(R.string.YourScore, Score.toString())

        tapmeButton.setOnClickListener { view ->
            incrementScore()
        }
        resetGame()
    }

    private fun resetGame() {

        Score = 0
        GameScore.text = getString(R.string.YourScore, Score.toString())
        val initalTimeLeft = initalCountDown / 1000
        Timer.text = getString(
            R.string.TimeLeft,
            initalTimeLeft.toString()
        )

        countDownTimer = object : CountDownTimer(
            initalCountDown,
            CountDownInterval
        ) {
            override fun onTick(millisUntilFinished: Long) {
                val timeLeft = millisUntilFinished / 1000
                Timer.text = getString(
                    R.string.TimeLeft,
                    timeLeft.toString()
                )
            }

            override fun onFinish() {
                endGame()
            }
        }
        gameStarted = false;
    }

    // Starts giving me problems here
    private fun startGame() {
        countDownTimer.start()
        gameStarted
    }

    override fun onSaveInstanceState(
        outState: Bundle?,
        outPersistentState: PersistableBundle?
    ) {
        super.onSaveInstanceState(outState, outPersistentState)

        outState?.putInt(SCORE_KEY, Score)
        outState?.putLong(TIME_LEFT_KEY, timeLeftonTimer)
        countDownTimer.cancel()

        Log.d(
            ContentValues.TAG, "onSaveInstanceState : Saving score : $Score & Saving Time current $timeLeftonTimer")
    }

    override fun onDestroy() {
        super.onDestroy()
        Log.d(ContentValues.TAG, "onDestroy called.")
    }

    private fun endGame() {
        Toast.makeText(this, getString(R.string.game_over_msg, Score.toString()), Toast.LENGTH_SHORT).show()
        resetGame()

    }

    private fun incrementScore() {
        if (!gameStarted) {
            startGame()
        }
        Score++
        val newScore = getString(R.string.YourScore, Score.toString())
        GameScore.text = newScore
    }

    override fun onCreateOptionsMenu(menu: Menu): Boolean {

        menuInflater.inflate(R.menu.menu_main, menu)
        return true
    }

    override fun onOptionsItemSelected(item: MenuItem): Boolean {

        return when (item.itemId) {
            R.id.action_settings -> true
            else -> super.onOptionsItemSelected(item)
        }
    }
}

原文由 WindSekirun 发布,翻译遵循 CC BY-SA 4.0 许可协议

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