// 实现IDataSource接口的对象,用于瀑布流组件加载数据
export class WaterFlowDataSource implements IDataSource {
private dataArray: number[] = []
private listeners: DataChangeListener[] = []
constructor(list: number[]) {
this.dataArray = list
}
// 获取索引对应的数据
public getData(index: number): number {
return this.dataArray[index]
}
// 通知控制器数据重新加载
notifyDataReload(): void {
this.listeners.forEach(listener => {
listener.onDataReloaded()
})
}
// 通知控制器数据增加
notifyDataAdd(index: number): void {
this.listeners.forEach(listener => {
listener.onDataAdd(index)
})
}
// 通知控制器数据变化
notifyDataChange(index: number): void {
this.listeners.forEach(listener => {
listener.onDataChange(index)
})
}
// 通知控制器数据删除
notifyDataDelete(index: number): void {
this.listeners.forEach(listener => {
listener.onDataDelete(index)
})
}
// 通知控制器数据位置变化
notifyDataMove(from: number, to: number): void {
this.listeners.forEach(listener => {
listener.onDataMove(from, to)
})
}
//通知控制器数据批量修改
notifyDatasetChange(operations: DataOperation[]): void {
this.listeners.forEach(listener => {
listener.onDatasetChange(operations);
})
}
// 获取数据总数
public totalCount(): number {
return this.dataArray.length
}
// 注册改变数据的控制器
registerDataChangeListener(listener: DataChangeListener): void {
if (this.listeners.indexOf(listener) < 0) {
this.listeners.push(listener)
}
}
// 注销改变数据的控制器
unregisterDataChangeListener(listener: DataChangeListener): void {
const pos = this.listeners.indexOf(listener)
if (pos >= 0) {
this.listeners.splice(pos, 1)
}
}
// 增加数据
public add1stItem(): void {
this.dataArray.splice(0, 0, this.dataArray.length)
this.notifyDataAdd(0)
}
// 在数据尾部增加一个元素
public addLastItem(): void {
this.dataArray.splice(this.dataArray.length, 0, this.dataArray.length)
this.notifyDataAdd(this.dataArray.length - 1)
}
// 在指定索引位置增加一个元素
public addItem(index: number): void {
this.dataArray.splice(index, 0, this.dataArray.length)
this.notifyDataAdd(index)
}
// 删除第一个元素
public delete1stItem(): void {
this.dataArray.splice(0, 1)
this.notifyDataDelete(0)
}
// 删除第二个元素
public delete2ndItem(): void {
this.dataArray.splice(1, 1)
this.notifyDataDelete(1)
}
// 删除最后一个元素
public deleteLastItem(): void {
this.dataArray.splice(-1, 1)
this.notifyDataDelete(this.dataArray.length)
}
// 在指定索引位置删除一个元素
public deleteItem(index: number): void {
this.dataArray.splice(index, 1)
this.notifyDataDelete(index)
}
// 重新加载数据
public reload(): void {
this.dataArray.splice(1, 1)
this.dataArray.splice(3, 2)
this.notifyDataReload()
}
}
@Entry
@Component
struct PageWaterFlowList {
@State minSize: number = 80
@State maxSize: number = 180
@State colors: number[] = [0xFFC0CB, 0xDA70D6, 0x6B8E23, 0x6A5ACD, 0x00FFFF, 0x00FF7F]
dataSource: WaterFlowDataSource = new WaterFlowDataSource(new Array(4).fill(1))
// dataSource: WaterFlowDataSource = new WaterFlowDataSource(new Array(30).fill(1))
private itemWidthArray: number[] = []
private itemHeightArray: number[] = []
// 计算FlowItem宽/高
getSize() {
let ret = Math.floor(Math.random() * this.maxSize)
return (ret > this.minSize ? ret : this.minSize)
}
// 设置FlowItem宽/高数组
setItemSizeArray() {
for (let i = 0; i < 20; i++) {
this.itemWidthArray.push(this.getSize())
this.itemHeightArray.push(this.getSize())
}
}
aboutToAppear() {
this.setItemSizeArray()
}
build() {
Column() {
Text('标题').height(40)
Scroll() {
Column() {
Text('Text').height(200)
WaterFlow() {
LazyForEach(this.dataSource, (item: number, index: number) => {
FlowItem() {
Column() {
Text("N" + item).fontSize(12).height('16')
Image('res/waterFlowTest(' + item % 5 + ').jpg')
}
}
.width('100%')
.height(this.itemHeightArray[item % 100])
.backgroundColor(this.colors[item % 5])
}, (item: string, index: number) => item + index)
}
.columnsTemplate("1fr 1fr")
.columnsGap(10)
.rowsGap(5)
.backgroundColor(0xFAEEE0)
.width('100%')
.height('100%')
.nestedScroll({
scrollForward: NestedScrollMode.PARENT_FIRST,
scrollBackward: NestedScrollMode.SELF_FIRST,
})
}
// 这个手势加上后 WaterFlow的PARENT_FIRST不生效
.parallelGesture(
PanGesture({ direction: PanDirection.Vertical })
.onActionUpdate((event: GestureEvent) => {
if (event) {
console.error('onActionUpdate')
}
}),
GestureMask.Normal
)
}
.width('100%')
.layoutWeight(1)
}
.width('100%')
.height('100%')
}
}
根据定位,目前组件层次:Scroll-Column-WaterFlow
0、同类手势基础规则:子组件优先响应手势,父子组件的手势是互斥关系,子组件响应了滑动手势,父组件就不会响应了
1、nestedScroll 这个是控制滚动类组件的嵌套,PARENT\_FIRST会让子组件WaterFlow的滑动手势冒泡到父组件
2、WaterFlo的父组件是Column,上面绑定了晃动手势PanGesture:Column就消费掉了滑动手势PanGesture,Scroll就响应不到滑动手势PanGesture
3、Column上滑动手势PanGesture的onActionUpdate只做了打印日志,没有具体行为,表现就是没有动作