<html lang="en">
<head>
<meta charset="UTF-8">
<title>test</title>
<style>
body {
display: flex;
flex-flow: column wrap;
justify-content: center;
align-items: center;
}
#c {
margin: 0 auto;
margin-top:10px;
margin-bottom: 10px;
margin-top: 20px;
position: absolute;
left: -32px;
top:-51px;
}
.ball{
width:120px;
height:120px;
background:rgba(124,68,209,1);
box-shadow:0px 1px 8px 0px rgba(0,0,0,0.2),0px 0px 13px 0px rgba(255,255,255,0.3);
border-radius: 50%;
position: relative;
}
</style>
</head>
<body>
<div class="ball">
<canvas id="c">当前浏览器不支持canvas 请升级!</canvas>
</div>
<!-- <input type="range" name="range" min="0" max="100" step="1"> -->
</body>
<script>
canvas = document.getElementById("c");
ctx = canvas.getContext("2d");
M = Math;
Sin = M.sin;
Cos = M.cos;
Sqrt = M.sqrt;
Pow = M.pow;
PI = M.PI;
Round = M.round;
oW = canvas.width =184;
oH = canvas.height = 184;
// 线宽
lineWidth = 2
// 大半径
r = (oW / 2);
console.log("r",r)
cR = r - 8*lineWidth;
console.log("cr",cR)
ctx.beginPath();
ctx.lineWidth = lineWidth;
// 水波动画初始参数
axisLength = 2r - 16lineWidth; // Sin 图形长度
unit = axisLength / 9; // 波浪宽
range = .4 // 浪幅
nowrange = range;
xoffset = 8 * lineWidth; // x 轴偏移量
data = 55 / 100; // 数据量
sp = 0; // 周期偏移量
nowdata = 0;
waveupsp = 0.009; // 水波上涨速度
// 圆动画初始参数
arcStack = []; // 圆栈
bR = r-8*lineWidth;
soffset = -(PI/2); // 圆动画起始位置
circleLock = true; // 起始动画锁
cStartPoint = arcStack.shift(); // 圆起始点
ctx.strokeStyle = "#1c86d1";
render(); // 开始渲染
function drawSine () {
ctx.beginPath();
ctx.save();
var Stack = []; // 记录起始点和终点坐标
for (var i = xoffset; i<=xoffset + axisLength; i+=20/axisLength) {
var x = sp + (xoffset + i) / unit;
var y = Sin(x) * nowrange;
var dx = i;
var dy = 2*cR*(1-nowdata) + (r - cR) - (unit * y);
ctx.lineTo(dx, dy);
Stack.push([dx,dy])
}
// 获取初始点和结束点
var startP = Stack[0]
var endP = Stack[Stack.length - 1]
ctx.lineTo(xoffset + axisLength,oW);
ctx.lineTo(xoffset,oW);
ctx.lineTo(startP[0], startP[1])
var grd = ctx.createLinearGradient(0, 0, 200, 0);
grd.addColorStop(0, "#FAD961");
grd.addColorStop(1, "#F76B1C");
ctx.fillStyle = grd
ctx.fill()
ctx.restore();
}
function render () {
ctx.clearRect(0,0,oW,oH);
if (circleLock) {
if (arcStack.length) {
var temp = arcStack.shift();
ctx.lineTo(temp[0],temp[1])
ctx.stroke();
} else {
circleLock = false;
ctx.stroke();
arcStack = null;
ctx.globalCompositeOperation = 'destination-over';
ctx.beginPath();
ctx.lineWidth = lineWidth;
ctx.arc(r,r, bR, 0, 2*PI, 1);
ctx.beginPath();
ctx.save();
ctx.arc(r,r, r-16*lineWidth, 0, 2*PI, 1);
ctx.restore()
ctx.clip();
}
} else {
// 开始水波动画
// 控制波幅
if (data >= 0.85) {
if (nowrange > range/4) {
var t = range * 0.01;
nowrange -= t;
}
} else if (data <= 0.1) {
if (nowrange < range*1.5) {
var t = range * 0.01;
nowrange += t;
}
} else {
if (nowrange <= range) {
var t = range * 0.01;
nowrange += t;
}
if (nowrange >= range) {
var t = range * 0.01;
nowrange -= t;
}
}
if((data - nowdata) > 0) {
nowdata += waveupsp;
}
if((data - nowdata) < 0){
nowdata -= waveupsp
}
sp += 0.07;
drawSine();
}
requestAnimationFrame(render)
}
</script>
把操作 canvas 的 js 代码放到 Vue 的生命周期钩子函数 mounted 中即可,因为操作 canvas 需要获取 DOM 节点,而 mounted 是 Vue 的生命周期中最早能够获取到 DOM 节点的时期。