将 Socket.io 与连接到同一服务器的多个客户端一起使用

新手上路,请多包涵

服务器-

   var dgram = require('dgram');
  var client= dgram.createSocket('udp4');

    /** @requires socket.io */
  var io = require('socket.io')(http);

  /** Array of clients created to keep track of who is listening to what*/
      var clients = [];

      io.sockets.on('connection', function(socket, username){
        /** printing out the client who joined */
        console.log('New client connected (id=' + socket.id + ').');

        /** pushing new client to client array*/
        clients.push(socket);

      /** listening for acknowledgement message */
      client.on('message', function( message, rinfo ){
        /** creating temp array to put data in */
        var temp = [];
        /**converting data bit to bytes */
        var number= req.body.size * 2
        /** acknowledgement message is converted to a string from buffer */
        var message = message.toString();
        /** cutting hex string to correspong to requested data size*/
        var data = message.substring(0, number);
        /** converting that data to decimal */
        var data = parseInt(data, 16);
        /** adding data to data array */
        temp[0] = data
        /** emitting message to html page */
        socket.emit('temp', temp);
      });

      /** listening if client has disconnected */
      socket.on('disconnect', function() {
          clients.splice(clients.indexOf(client), 1);
          console.log('client disconnected (id=' + socket.id + ').');
          clearInterval(loop);
      });
    });
  }
});

客户-

 var socket = io.connect('192.168.0.136:3000');

  socket.on(temp', function(temp){
      var temp= temp.toString();
    var message= temp.split(',').join("<br>");
    $('#output').html('<output>' + message + '</output>');
  });

当客户端连接时,会向客户端发送一个名为 temp 的随机数。当一个客户端连接到服务器时,上面的代码有效。现在你怎么能每次都设置一个新的连接?因此,如果打开一个选项卡,它会返回自己的随机消息,而当打开另一个选项卡时,它会返回自己的随机消息。

原文由 TheFlight 发布,翻译遵循 CC BY-SA 4.0 许可协议

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2 个回答

你可以尝试这样的事情:服务器端:

 // you have your socket ready and inside the on('connect'...) you handle a register event where the client passes an id if one exists else you create one.

socket.on('register', function(clientUuid){ // a client requests registration
      var id = clientUuid == null? uuid.v4() : clientUuid; // create an id if client doesn't already have one
      var nsp;
      var ns = "/" + id;

      socket.join(id);
      var nsp = app.io.of(ns); // create a room using this id that is only for this client
      clientToRooms[ns] = nsp; // save it to a dictionary for future use

      // set up what to do on connection
      nsp.on('connection', function(nsSocket){
        console.log('someone connected');

        nsSocket.on('Info', function(data){
          // just an example
        });
      });

客户端:

 // you already have declared uuid, uuidSocket and have connected to the socket previously so you define what to do on register:
    socket.on("register", function(data){
      if (uuid == undefined || uuidSocket == undefined) {// first time we get id from server
        //save id to a variable
        uuid = data.uuid;

        // save to localstorage for further usage (optional - only if you want one client per browser e.g.)
        localStorage.setItem('socketUUID', uuid);

        uuidSocket = io(serverHost + "/" + uuid); // set up the room --> will trigger nsp.on('connect',... ) on the server

        uuidSocket.on("Info", function(data){
          //handle on Info
        });

// initiate the register from the client
 socket.emit("register", uuid);

原文由 mkaran 发布,翻译遵循 CC BY-SA 3.0 许可协议

您可以使用 广播消息

广播意味着向除启动它的套接字之外的所有其他人发送消息。

服务器:

 var io = require('socket.io')(80);

io.on('connection', function (socket) {
  socket.broadcast.emit('user connected');
});

原文由 J.C. Gras 发布,翻译遵循 CC BY-SA 4.0 许可协议

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